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First up are the Combustion Belly Spiderlings! These vile beasts have Volatile Blood, taking Necrotic damage each turn and detonating upon death!
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Timestamps
00:00 Combustion Belly Spiderlings
01:04 This Might Be The Most OP Staff in the Game
02:06 Edge of Terror is Actually Amazing
03:16 This Item Grants Curse Immunity
04:40 Create a Timed Bomb
05:16 Alternative Use for Perform
05:55 This Hidden Helm is Incredible
06:47 Get Balthazar to Join You Against Shar
07:34 Return The Blade for a Reward
08:22 A Very Rewarding Quest in Act 3
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via Spiderling Burst dealing 3d6 fire damage! In order to see the crazy combustion belly spiderlings, a few choices must be made - first, you’ll need to have Wyll choose to break his pact with Mizora, dooming his father to die. Then, you’ll need to head to the Iron Throne where, surprisingly Wyll’s father is still alive! It’s a pretty intense moment as the Iron Throne is collapsing, the moment you open the lever to Wyll’s father’s prison, you can hear Mizora laughing. Once you have control of the Duke and tell him to step out of the prison, a cutscene begins and Mizora summons a swarm of these Combustion Belly Spiderlings to detonate on the Duke, fulfilling her promise that he would die if Wyll chose to break the pact. And it is possible to save the duke from this swarm of combustion belly spiderlings by throwing healing potions at him or casting heals, but it can be tricky considering the nature of these spiders which are basically living bombs!
Next up is the Staff of Cherished Necromancy, what might be the most OP staff in the entire game. This staff grants Life Essence after the wielder kills a creature with a spell. Life Essence makes your next Necromancy Spell not cost a spell slot. This already sounds great, but what’s really overpowered about this is that it never goes away - you can even unequip the staff and pass it over to another party member and get them the buff too. Essentially, once you get this staff, Necromancy Spells don’t use spell slots for your whole party. This is insane because some Necromancy spells would use a level 6 spell slot, but with this Life Essence, you can just keep using them every single turn for free. Of course Necromancer Wizards would get the most use out of this, but even classes like Clerics, Oathbreaker Paladins, Bards, Warlocks, Rogues and Druids have access to Necromancy spells and can benefit from this staff’s amazing Life Essence condition.
Next up is Edge of Terror. Edge of Terror causes each strike to fill the target with a chilling dread which prevents it from regaining hit points, and Undead creatures also get Disadvantage on Attack Rolls. Edge of Terror can only be found on one weapon in the game - Doom Hammer. This Two-Handed Maul is the perfect weapon to stop targets from healing, gauranteed. That’s thanks to Tenacity: when you miss an attack, you deal 3 Bludgeoning damage anyway. That 3 Bludgeoning damage is enough to trigger Edge of Terror, meaning that any attack, even a miss, will prevent healing on your target. This is especially good against targets that frequently heal like humanoids using healing potions, against Minthara using Lay on Hands, Githyanki Warriors using Second Wind, or even the Lava Elemental in the Grymforge who heals by standing in Lava. Doom Hammer is especially good against Cazador, who is both an Undead and Heals, and there are tons of undead type creatures in Act 2, making this really an incredible Maul thanks to giving Undead Creatures Disadvantage on Attack Rolls, especially on the Undead Bosses you fight.
Next up is how to become immune to curses! There are a number of curses in Baldur’s Gate 3, especially in Act 3. And there is also an item that can grant immunity to curses for Jaheira through an effect called Odd Gift. That item is called Khalid’s Gift. This item also grants +1 to Wisdom which is great for Clerics and Druids, and you can cast Aid which increases your hit point maximum by 10. To get Khalid’s Gift, you’ll need to head to Elerrathin’s Home, found just south west of the Baldur’s Gate Waypoint in Act 3. Once inside, you’ll need a Harper Pin in order to unlock the hidden stairwell under Jaheira’s Desk. You can find Harper Pins in the previous acts, but there is also one upstairs. Once in the basement, you just need to get around some traps and unlock a door disguised as a dresser and this item is yours. While you’re there, there are also two other very rare items you can pick up - Belm, which is +2 Scimitar which grants...
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