I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video:
Source code of my physics engine:
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Euler method for solving differential equations:
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Runge-Kutta method for solving differential equations:
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Physically Based Modeling: Principles and Practice
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Source code of my real-time video encoder:
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Source code of my game engine:
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#physics #simulation #programming
Check out my GitHub profile!
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Join my Discord!
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Follow me on Instagram!
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If you like my work and would like to support me, consider donating!
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Thanks for watching!
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