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Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clank. Composers like Hideki Naganuma, Tomoya Ohtani and David Bergeaud use a technique called "sampling" to build some of gaming's most memorable songs. I've adopted the same approach, and in this devlog we'll delve into one of the songs I made for Project Feline and break it down layer-by-layer in Logic Pro. Listen to the demo on SoundCloud: [ Ссылка ].
Chapters:
0:00 Introduction
1:24 Conception & Genre
2:13 Track Groups Overview
2:55 Chords
5:09 Drums
10:23 Drum Sidechaining
11:45 Effects & Vocals
14:01 Melody
17:18 Pads
19:05 Rhythm & Arpeggiators
21:08 Bass
22:51 Final Mixdown
24:30 Conclusion
Devlog series playlist: [ Ссылка ]
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I'm Raymond Cripps, an indie game developer using Unreal Engine to make my first commercial game. Project Feline is an anime-inspired parkour adventure where players run on walls, grind on rails and use Gabi's momentum-based movement to traverse complex environments. This devlog series documents my journey towards creating my dream game from start to finish!
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PC Specs
Operating System: Windows 10 (64-bit)
Processor: Core i7-7700K @ 4.20 GHz
Graphics: GeForce RTX 2070 8 GB VRAM
Memory: 32 GB
Equipment
Monitor: LG UltraGear 27GL850-B with WALI Desk Mount GSM002 and BenQ ScreenBar
Headphones: Beyerdynamic DT 770 Pro
Keyboard: ROYAL KLUDGE RK84 - Black Brown Switch
Mouse & Mouse Pad: Logitech G900 with Zambumon Deskpad
Controller: Xbox Wireless Controller
Graphics Tablet: Wacom Intuos Pro Small
Microphone: Blue Yeti with Blue Radius Shock Mount & Blue Compass Boom Arm
Camera: Logitech C922
Power Supply: CyberPower CP1300EPFCLCD
External Storage: Western Digital My Book 4 TB
Attributions
Anenon – Embers and Ashes, licensed under CC BY 3.0: [ Ссылка ]
BANNY – Fan artwork
Broke For Free – At The Count, licensed under CC BY 3.0: [ Ссылка ]
Broke For Free – High School Snaps, licensed under CC BY 3.0: [ Ссылка ]
Konami Digital Entertainment – Elebits
Naoyuki Sato & Michiru Yamane – Multiplayer Mode
Naoyuki Sato & Michiru Yamane – Passing the Night (Story Mode Menu)
Watch my other videos!
Raymond Cripps – "Your Game Is Too Short"
[ Ссылка ]
Raymond Cripps – Adding a Grind Mechanic to My Indie Game!
[ Ссылка ]
Raymond Cripps – "Is It Good Enough?" - Surviving 3 Years of Solo Game Development
[ Ссылка ]
Raymond Cripps – Creating a 3D Anime Character in Blender (Part 1)
[ Ссылка ]
Raymond Cripps – Modeling a 3D Anime Character in Blender (Part 2)
[ Ссылка ]
Raymond Cripps – Texturing a 3D Anime Character in Blender (Part 3)
[ Ссылка ]
Raymond Cripps – Creating an Anime Cel Shader in Blender (Part 4)
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Raymond Cripps – The Weirdest Technique for Anime Cel Shading in Blender (Part 5)
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Raymond Cripps – Rigging My Anime Character With Blender & Rigify (Part 6)
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Raymond Cripps – Making 3D Look Like Anime: 2 Weeks of Animation (Part 7)
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Raymond Cripps – Porting My Anime Character From Blender to Unreal Engine (Part 8)
[ Ссылка ]
#indiegame #gamedev #devlog
Making Music for My Indie Game | Project Feline Devlog #34
Теги
devlogunreal enginegame devloggamedevgame devindie game devlogindie devlogindie game devindie game developerindie game developmentindie gamegame designgame developmentanime gamescel shaded gamesproject felineproject feline devlograymond crippsraymond cripps devlograymond cripps project felinecreating a 3d anime character in blenderhow to make a 3d anime character in blenderyour game is too short project feline devlog 33