A mystic priest and a bounty hunter mechanic set off on a search for the missing instructions to build a device that will reverse the course of history on a decrepit world whose once-rich ore has been totally depleted.
Rules overwhelm and confusion ensue as I get into and out of solo GM trouble a few times...
how I approach such a big system/ruleset solo (0:00); getting stuck and getting unstuck (13:31); getting lost and getting found (18:17)
**Get Geek Gamers' new book, a literary random table, "Wanderings," here: [ Ссылка ]
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