One of the most memorable aspects of Street Fighter is its game over screens. Will the SFA2 SNES continue screens be on par with the Arcade ones?
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, is an acclaimed fighting game originally released (1996) for the CPS II arcade hardware by Capcom. The Super NES version was much less well-received, with reviews commenting that the sound quality is exceptionally poor, the animation is choppy, and the overambitious graphics cause the game to play at an agonizingly slow speed, compounded by bouts of slowdown when performing special moves.
In this video you will find:
• A side by side comparison of the changes between versions (focus on graphics, sound and sprites design)
• Preservation of Street Fighter Alpha 2 (CPS-2) and its corresponding port for Super Nintendo, through its endgame screens
• Information related to each game such as release date, developer company, game genre and system it was released on.
• Official game box arts with a 3D presentation
• Educative and/or critical comments on the importance of the video game and why you should play it
Intro and Outro Music
Aries Beats "Synthwave Dreams 2020" is provided under a Creative Commons Attribution 4.0 license [ Ссылка ]...
Source: [ Ссылка ]
0:00 Intro
00:13 Ryu Game Over
00:30 Adon Game Over
00:47 Chun-Li Game Over
01:05 Guy
01:22 Ken
01:39 Dhalsim
01:56 Gen
02:13 Sakura
02:31 Rolento
02:48 Zangief
03:05 Charlie
03:22 Birdie
03:39 Rose
03:57 Katana
04:14 Sagat
04:31 Akuma
04:48 M.Bison
05:05 Dan
05:22 Outro
⚠️ All gameplay recording, game curation and opinions included in this video, as well as editing is completely done by me
Bits & Beats creates videos about the history of video games. In this channel you'll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large.
Curation isn't just about digging up neat games, but it's also about preservation, interpretation, and using one's knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they're playing for the first time today.
I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content.
Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience.
I hope you enjoy my videos and find them useful!
#BITSANDBEATS #StreetFighterAlpha2 #gameover
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