00:00 Lobby
01:54 Trial Start
13:43 Ending
Got trolled at the start, otherwise I could've put "nohit" in the title lol. I'll write up a short guide for the final mission below, but first - if you want to know what happens for each successive clear, scroll to the bottom of the description.
Guide:
First, I highly recommend using a fully upgraded Blind rig, as it recharges quickly and can activate twice per use. The fog also lasts long enough to blind enemies twice per activation, resulting in 4 potential blinds per use. I'm not sure if this will get changed in the future, as the game is currently still Early Access.
(Area 1)
You start by delivering public and private files. The ones on the left go to the left side and vice versa. The two big enemies will be roaming this area, one on each side. Be careful when opening the gates as enemies can pass through when they're open. The last thing you want is two enemies in one tiny section with narrow corridors. You can see me place a trap as a precaution when walking towards the first objective. This is because enemies can sometimes spawn next to the left door and immediately attack you (it didn't happen this time).
(Area 2)
After delivering both files, the gate to the stairway leading downstairs opens up. Be careful not to alert any enemies as you're moving down to the next area, as they will remain upstairs if left alone and won't bother you for the rest of the trial. In this area, you'll need to memorize the pattern of two keys and sneak around the enemy with night vision. You can usually buy yourself enough time to find both keys (both of which can be found in the courtyard) by hitting the enemy with one blind trap. Using both keys back at the entrance will open up the final area.
(Area 3)
For this area, you need to tune 3 radio receivers and switch 1 film. You'll want to go to the darker side first, with the flashing light. The opposite side is where you'll deliver the film, and I'm assuming it will always spawn on the opposite side (this has been the case for all 4 of my clears). The two normal-sized enemies roam this area, so long as you don't bring any previous area's enemies along with you down the staircase or through the gate to the courtyard. Two radio receivers will spawn on one side, while one will spawn on the other. Their locations will change for each new mission, so just know that either side can potentially have two. You can see me double check all the tables for the film, as that's where it typically spawns. It ended up spawning in a place I hadn't seen before this time, of course lol. Once you've tuned all receivers and swapped the film, the double doors leading to the exit will open.
(Final push)
After you run out the doors, you'll proceed to the end of the road and enter the door on your right. Climb up the pallets to your left and up to the walkway above. As soon as you jump down the other side of the walkway, either prime asset will immediately spawn behind you, so you should run forward as quickly as you can. Turn your night vision on to help navigate this final section, where you'll make two left turns and a right turn leading up to the exit door.
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Ending differences (spoiler):
Sadly, each completion of the final mission gives you the same result. Almost nothing changes in the ending area; although, one time I saw the words "kill Easterman" engraved on the front door after my second completion. Didn't see it again afterwards, and I personally didn't notice any other changes in the scene. I also never tried *not* answering the phone, so let me know if this actually changes anything!
![](https://s2.save4k.ru/pic/UVGbDF07GKI/maxresdefault.jpg)