Learn how to use Motion Matching to connect between your Character and animation in just 5 min.
Motion Matching is a system that meant to replace the current state machines. The special thing about it, is that it continue to select the best frame of animation to play out of big a animation pool using 3d trajectory prediction and it can be used to many things like vaulting, safe roll at landing or do what ever other thing you want.
Links:
Motion Matching FULL Updated Tutorial: [ Ссылка ]
MotionMatching Part 2: (Jump, Crouch, Walk and turn in place) [ Ссылка ]
MotionMatcing Part 3: (Choosers and Shooting System Part1) [ Ссылка ]
Animation Tutorial: [ Ссылка ]
5.4 Update video: [ Ссылка ]
Sourse for video: [ Ссылка ]
Timeline:
00:00 Motion Matching?
00:24: Plugnis
00:40 Import Animation
01:12 Motion Matching
02:32 Character BP
02:49 Animation BluePrint
03:31 The Problem
03:45 Adding Animations to DB
04:01 Test and show Trajectory
04:16 Orient Rotation
04:23 Final Test
04:32 rest of 5.4 update
04:38 Consider to like the video
#gamedev , #unrealengine, #motionmatching, #animation , #gamedevelopment #tutorial , #unrealengine5
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