Shout out to GameChaos for porting the map ❤️
The base movement is *mostly* the same as 64 tick CS:GO, some things like wallstrafing and crouching might be different.
I have modded the server to run on 128 tick, -tickrate is not a thing (yet?).
The sub-tick system does not affect the movement, Valve lied, but it's good for KZ.
Map: [ Ссылка ]
![](https://i.ytimg.com/vi/UozuMzmL2nA/maxresdefault.jpg)