AMGI Studios' presentation for Unreal Engine's Build Virtual Event: Integrating Virtual Production into the Highest-Quality Character Animation Pipeline.
As the demand for animation keeps increasing, studios often find themself resistant to new technology. At AMGI Studios, we have created a unique toolset that incorporates real-time animation, art direction, and puppeteering into existing studio pipelines.
Our process of using motion capture puppeteering mixed with keyframe animation while utilizing the render speed of the Unreal Engine gives us the ability to produce high-quality animation at a fraction of the traditional animation times.
Expressive cartoon faces have been one of the greatest blind spots in real-time render engines. So that is where we at AMGI have put our focus.
Here’s a 5 step breakdown of how AMGI uses the Unreal Engine to flow directly into the highest quality character animation pipeline. [ Ссылка ]
AMGI's Unreal Build presentation also features an interview with industry experts from the world of animation. The guests joining AMGI are Rich Moore, Jill Culton, and Stacey Newton. Additionally, representing AMGI Studios is Colin Brady, Teddy Newton, Luke Paglia, and Jon Mcdonald.
— About AMGI —
AMGI Studios is devoted to powerful storytelling, our creative team is comprised of writers, directors, animators, and technical artists that all contribute to the execution of our ideas. Our team is constantly developing new worlds, characters, and storylines in order to bring these ideas to life. [ Ссылка ]
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