Definitely the most technical IL I've done so far.
Done perfectly, fast acceleration on flat ground saves about 3 frames, but in this instance, due to the nature of the slopes at the start, it saves about 10 frames. The spot for the damage boost is pixel-perfect, the moving platform has to be high enough to push you into the wall (this is where the 10-frame gain from the start comes into play), tap right to align correctly, tap left for 1 frame and on the first frame it's possible to zip out, hold right for 6-9 frames, et voilà, level wrap LUL
All that's left, is start holding left within an 8 frame window and you've got a time of EXACTLY 15 seconds and 59 frames.
It's theoretically possible to get 15::58, pro: you can initiate the zip out of the wall on the first TWO frames it's possible and still get a 15 but the con is, you have to substitute the 6-9 frame press for a 2 frame press and the x-subpixels come into play (only ~42% work).
The cons outweigh the pros on that strat imo, so I went with the 6-9 frame press.
![](https://i.ytimg.com/vi/UtY96obXKmo/maxresdefault.jpg)