Direct3D 12 changes the binding model to match modern hardware and significantly improve performance.
In Part 1 of this series, Amar Patel covers: resource types, view types, descriptors, descriptor heaps, descriptor handles, and IBV, VBV, SOV, RTV, DSV descriptors.
The full slides (with audio) mentioned can be found here: [ Ссылка ]
Part 1: You're here!
Part 2: [ Ссылка ]
Part 3: [ Ссылка ]
Resource Binding in DirectX 12 (pt.1)
Теги
resource view typesdescriptorsdescriptor heapsdescriptor handlesIBVVBVSOVRTVDSV descriptorsOMSetRenderTargets().view typesdirectx 12d3dresource bindingdescriptor tablemanipulating descriptor handlesdescriptor incrementD3D12_GPU_DESCRIPTOR_HANDLEdescriptor heap storage flexibilitydescriptors storageShader Resource View (SRV)Depth Stencil View (DSV)Index Buffer View (IBV)Vertex Buffer View (VBV)Directx12 Microsoftc directx