A balance change video but it's not Streets of Rage 4.
I had an idea about making shorts on characters' performance changes from one edition to the next like for example World Warrior (1st entry) to Champion Edition (2nd entry) but upon reading online there was a moment in 1992 when there were balance changes/bug fixes to the later Japanese release of Champion Edition
They buffed the following characters:
Boxer's Dash Straight & Turn Around Punch (aka TAP)
Claw's Rolling Crystal Flash
Sagat's Tiger Uppercut
Zangief's Spinning Piledriver
And
They nerfed the following:
Dictator's Psycho Crusher (less block = less chip damage)
Ken's rear hitbox of Tatsumaki Senpukyaku (pushing foes away)
Some of these changes as far as I know became staple when selecting CHAMPION edition characters in 2003/2004's Hyper Street Fighter 2 game which has mode select, similar to Ultra Street Fighter 4's edition select.
The very first few seconds of this video was intentionally super quick as a cheeky jab to all of the gamers thinking the only changes from US Champion Edition to Japanese Champion Edition were renaming 3 out of the 4 boss characters & text translations, oh how wrong they were.
Source:
All of the character changes were found from this page.
[ Ссылка ]
I only discovered a few days ago when making this video that Boxer's crouching speed was sped up in the later Japanese versions.
Used MiSTER FPGA for some non-like for like footage (Sagat's Tiger Uppercut, Boxer's charged up Turn Around Punch)
Used FinalBurn Alpha Rerecording to setup like for like footage including:
Boxer's crouch animation speed change
Dictator's Psycho Crusher block stun
Claw's Rolling Crystal Flash hits
Ken's Tatsumaki Senpukyaku
There were 2 more changes but didn't mentioned them because they were game mechanic related rather than a buff/nerf to a character.
1) This corner bug, there is a video on Youtube where the cornered defender performs a DP move and faces at the wall when pulling it off.
The wiki site says it has been fixed in the later Japanese release but I'm having problems reproducing this WITH TAS Tools....
Video:
[ Ссылка ]
2) In-game timer seems to tick down faster on the Japanese release leading to shorter games.
![](https://s2.save4k.ru/pic/V23yw59vPds/maxresdefault.jpg)