Today we are taking a deeper look at the Registered Player List in Unreal Editor, what it is for, and how we can access it in Verse code. The primary benefit is that it remembers the input controls that are assigned per round or game. If it were not for the list, the controls would have to be assigned each time a new round started or a player died and spawned back in.
![](https://i.ytimg.com/vi/VPJUzdn4Hwo/maxresdefault.jpg)