A way to manually fix an issue where WeaponSwingTimer (wst) stops working in season of discovery when using a newly added ranged weapon.
Code block to add into the database document:
[209688] = {base_speed = 2.5}, -- Bael Modan Blunderbuss
[209830] = {base_speed = 1.9}, -- Ironhide Arbalest
[209563] = {base_speed = 2.9}, -- Naga Heartrender
[209534] = {base_speed = 2.8}, -- Azshari Arbalest
[212585] = {base_speed = 2.4}, -- Outrider's Bow
[212581] = {base_speed = 2.4}, -- Outrunner's Bow
![](https://s2.save4k.ru/pic/VjI4svyyUnk/mqdefault.jpg)