A lot moved forward for the past two weeks, we have major development on XNCPLib and Shuriken allowing us to directly import XNCP from other games to Sonic Generations, while it is still in development, here's a quick showcase on what can be achieved. All of the main stage HUD are directly imported from Sonic Unleashed, including speedometer, and correct boost bar, ported by Skyth.
I also mess around with other stuff, you should notice drifting is now gaining speed not just on water just like Unleashed! Even though you can gain speed on ground, you will still be able to do precise turns while boosting unlike Unleashed. The animation has been fixed to not change direction all the time.
Also QSS is here! People have to begging for this for months, some people have been saying they are planning to restore it but never did, so I guess I'll do it myself, it's literally less than 30 lines of code and took me 15 minutes to implement.
Download QSS Restoration here:
[ Ссылка ]
Timestamps:
0:00 Rooftop Run
3:51 Jungle Joyride
Mods Used (in this order):
Chip Returns - [ Ссылка ]
Navigation & Lightdash Sound - [ Ссылка ]
QSS Restoration - See above
Unleashed UI - [ Ссылка ]
Unleashed HUD - [ Ссылка ]
Unleashed Drift - [ Ссылка ]
Unleashed Project Addon - [ Ссылка ]
Unleashed Project - [ Ссылка ]
![](https://s2.save4k.ru/pic/Vx_EyoNti2w/mqdefault.jpg)