In a Behind The Scenes look at our last Unreal Engine Short film , made in just 48 hours for the 2024 Vancouver Run N Gun short film festival, we discuss the highs and lows of Neckbeard Time Machine.
In this video, we go over the writing, production, workflow wins and crushing crashes we discovered working on this animated film festival finalist! Special Thanks to Bren MacDonald for editing/shooting the intro of this video
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0:00 Intro
0:59 Writing
2:30 The Shoot
4:52 Mocap VS Live Action
5:40 Using Sequencer To Move Objects
6:02 Computer Issues
7:04 Project Organization
9:13 Subclips and Nesting Actors/Animation
10:43 Subclips VS Shot Tracks
11:07 XML Workflow: Conforming UE to Premiere
12:50 Layered Control Rigs Save The Day!
14:48 File Size Troubles
16:18 The Screening At Run N Gun
17:15 Lego FTW
17:50 Outro
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All writing, characters, motion capture and post production was done over a weekend in a living room, and it was a great experience. Using Unreal Engine 5, Character Creator, StretchSense and some marketplace assets.
![](https://s2.save4k.ru/pic/W3K6RvZwV2Q/maxresdefault.jpg)