This video is a complete guide to all the basics of Jun Kazama in Tekken 8. Punishers, stances, poking tools, pressure, and more are all covered in their own sections. If you have any info, ideas, or questions please hit me up in the comments!
Jun Character Guide, Part 1 - Moves & Playstyle: [ Ссылка ]
Jun Character Guide, Part 2 - Combos: [ Ссылка ]
Jun Individual lessons: [ Ссылка ]
Tekken 8 Character Guides: [ Ссылка ]
Tekken 8 Basics guides: [ Ссылка ]
Notes and information: [ Ссылка ]
*CORRECTIONS*
* the f,f+3,3+4 can, in fact, be interrupted. oh well, just be careful and use it sparingly.
* not sure if I mentioned f+4 has guaranteed follow-ups or not. They do NOT require Counter Hit. f+4 is naturally +13 on hit, which grants b+4,2 or 1+2 into Heat
* b+1 can be canceled into crouch with ~d.
* while in Heat Mode, f+1+2 gains parry properties and grants the same counter hit follow-up
* be sure to check the notes above, as any other omission will be added there, such as a launcher or a CH property I missed.
*UPDATES*
1.05
* f,f+2,2 is now a Tornado Attack.
* IZU 1,1 and db+1,1,1+2 now recover health, instead of consuming it, in addition to several other moves that now recover health.
* GEN 1 and GEN 2+3 are now only -12 on block.
* CH FC df+2 now scales the next hit at 70%, instead of 100%, as does f+4 → 1+2.
*TOP 15 MOVES* (didn't make it into video)
1+2 - super fast, Heat Engager
b+4,2 - just as fast, but basic and confirmable
df+3 - mid homing
f+4 - high homing, but plus on block, with free follow-up
db+3 - low poke with advantage
f,f+1+2 - long range attack with huge frame advantage
f+3 series - mid poke with multiple good options (and Izumo)
f,f+2 series - same, but with Genjitsu
SS 4 - heavy frame advantage on block, Heat Engager
WS 3 - 14f crouching launcher
f+2 - top-level whiff punish launcher
uf+3 - excellent counter hit launcher for keep out
d+3+4 - 14f low counter hit launcher, one of the best panic moves
d+2 - mid, forces opponent crouch and forces hesitation
FC df+2 - feared mixup with excellent returns
*TIMESTAMPS*
(0:00) Introduction
(0:25) Punishers
(0:47) standing
(4:23) crouching
(6:53) Stances
(8:22) Genjitsu
(10:36) moves into Genjitsu
(12:18) Miare
(14:00) moves into Miare
(14:43) Izumo
(17:14) moves into Izumo
(18:50) Special properties
(19:28) Heat Mode
(21:25) Heat Engagers
(24:45) chip damage
(25:25) Power Crush
(26:07) Homing
(28:12) Tornado
(32:00) Playstyle
(34:45) poking tools
(37:06) mid pokes
(43:52) low pokes
(47:19) crouching moves
(50:09) evasive vs lows
(51:52) evasive vs highs
(52:35) other forms of evasion
(54:18) Homing
(56:17) Offense & pressure
(56:51) Heat usage
(59:41) frame trap moves
(1:03:01) Izumo
(1:05:06) Genjitsu
(1:05:56) Miare
(1:07:30) Counter Hits
(1:09:47) offensive
(1:12:12) defensive
(1:14:12) mid-range gameplan
(1:17:40) outro
#TEKKEN8 #Jun #Kazama #Guide
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