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The end.
Timestamps:
* Start - 00:00
* Boss 1: Astro Man - 00:29
* Boss 2: Grenade Man - 02:07
* Boss 3: Search Man - 03:31
* Boss 4: Aqua Man - 05:34
* Boss 5: Clown Man - 06:57
* Boss 6: Tengu Man - 07:59
* Boss 7: Frost Man - 10:01
* Boss 8: Sword Man - 11:20
** Interlude - 12:56
** Cutscene - 13:16
** Final Boss: Wily Machine 8 - 14:33
** Final Boss: Wily Capsule - 16:21
* Ending - 18:22
* Final Cutscene - 18:55
* Credits - 23:05
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Boss rushes are always terrifying and a thousand times more so under a "No Damage" rule. I take things VERY carefully especially with bosses like Search Man and Tengu Man
Wily Machine 8 is a very difficult fight to finish without taking damage. Wily has a large arsenal of attacks at his disposal and although they all have distinct tells it's easy to get the attacks mixed up and get hit here.
The attack Wily fires small spheres at you is probably the worst one. I've seen Wily fire that attack in ways that's basically impossible to dodge and, trust me, I've had more than a few attempts that ended because of this attack.
Another attack that you should watch out for is the one Wily throws the cannon, it will either bounce or move straight at you, the latter variant is very fast and also acts as a boomerang.
On top of everything you have to always prevent Wily from firing the mouth cannon too. It's usually not too difficult, but when you're busy dodging everything it's very easy to get distracted long enough for it to fire.
Wily Capsule 8 is still a pain, but surprisingly enough this battle is far more tame than the one from Mega Man & Bass and certainly much easier than Mega Man 7's. One of the reasons being the fact you don't have to hit the cockpit to damage it.
I may be wrong, but as far as I've tested some of the attacks Wily throws at you are based on the position where he spawns, there are variants, but you can more or less predict what Wily will throw you. With that said, it doesn't mean these attacks are easy to dodge.
![](https://i.ytimg.com/vi/WIFwleGekwg/mqdefault.jpg)