Timestamps:
0:00 Hello
0:20 Catacombs
4:03 Mausoleum
9:54 Arboretum
16:16 Plaza of the Worthy
18:15 Daughter's Sanctuary
22:30 The Docks
25:51 Throne Room
29:11 Altar of Okriel
34:40 Cliffside Path
42:57 Hall of Sculptures
46:27 Arbiter of Descent
49:06 Stats
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Build: [ Ссылка ]
Trial run with random Pyromancer. Technomancer was my first class and FP Tech was my very first build. It's still very strong and still a lot of fun. Nothing like that crack of Blighted Rounds from tac AR.
Normally I would switch to boots with Quartermaster and change Cold Snap to Fixing Wave for bosses like Arbiters and then I would actually wait for FW when my ammo is low, but I wanted to show that losing Blighted Rounds isn't that big of a deal. Cooldown isn't that long and damage is still ok even without them. Just keep shooting, it's fine.
![](https://s2.save4k.ru/pic/WKYpToqUzyE/mqdefault.jpg)