Max Loy
Not every idea you have is going to work out, but failed prototypes are often as important to the process as successful ones. In this talk, Max will walk through a number of failed game prototypes and use these real-world examples to explore his process for constructing prototypes, how to decide if a prototype isn't working, and how to learn from failed prototypes for future projects.
Visit startupslam.io for more information about the event. Presented by dyspatch.io
![](https://i.ytimg.com/vi/WLKCA0YQABM/maxresdefault.jpg)