What Atari Joystick Did You Like Best To Play
The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System (later renamed the Atari 2600) in 1977 and became the primary input device for most games on the platform. The CX10 was replaced after a year by the simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity. It was the standard for the Atari 8-bit family of home computers and was compatible with the VIC-20, Commodore 64 and 128, MSX, and later the Atari ST and Amiga. Third-party adapters allowed it to be used on other systems, such as the Apple II, TI-99 and the ZX Spectrum.
The CX40 was so popular during its run that it became as iconic to Atari as the company's "Fuji" logo; it remains a common staple in video game iconography to this day, and is commonly referred to as the symbol of 1980s video game system design.The CX40 has been called "the pinnacle of home entertainment controllers in its day and remains a staple of industrial design discussions.
The CX40 had several well-known problems and was subject to eventual mechanical breakdown. A number of more robust third-party alternatives were available in a thriving market, but generally at much higher prices, so they never achieved widespread popularity in comparison to the CX40.
The Atari-style joystick declined in popularity as games relied on multiple buttons for gameplay. The Nintendo Entertainment System controller included four buttons, as did the Sega Genesis. Atari's own Atari 7800 shipped with two-button controllers as well.
The Atari joystick works by connecting the ground pin to one of several pins in the Atari joystick port, thereby dropping the voltage on that pin and creating a signal that can be noticed by a controller in the computer. For this reason, Atari-style joysticks are sometimes referred to as "digital joysticks", largely to differentiate them from the analog joysticks found on systems like the Apple II and IBM PC.
The main structure of the CX40 is formed from a concave moulded thermoplastic base with a separate flat lid that covers the opening on the top of the base. Four cylindrical protrusions on the inside of the base hold a printed circuit board (PCB) above the bottom, roughly centered vertically. A conical post on the base passes vertically through a hole in the middle of the PCB.
The PCB has five membrane switches mounted on top. Four of the switches are arranged in a cross pattern around the hole in the middle of the PCB; the fifth is offset near one of the corners. The PCB connects the switches to pins in the 9-pin D-connector that leads to the console via a cutout in the upper right corner of the base. The cutout is shaped to grip a moulded strain relief on the cable.
The stick itself is a moulded polypropylene form consisting of a hollow vertical cylinder with a hemispherical dome at one end. The stick is placed on top of the conical post in the base, and the lid is placed over it. This clamps the stick between the post and the circular cutout in the lid. When pressure is applied to move the stick, it can rotate on the post by sliding the hemisphere within the circular cutout.
The hemisphere has four small "fingers" at the bottom, which are positioned to lie over the switches on the PCB. Cutouts in the hemisphere make the fingers mechanically separate from the main section of the stick, allowing them to flex so they do not press too hard on the switches. When the stick is moved, the hemisphere rotates on its support post, bringing the fingers down to press on the appropriate buttons. At the same time, the opposite side of the hemisphere rises, where it comes into contact with short protrusions on the lid. These push down on the flexible section of the hemisphere, providing a centering force that returns the stick to the upright position when pressure is released.
The stick is assembled by placing the PCB within the lower case and routing the cable out of the box. The stick is then placed on top of the post, and a flexible rubbery cover is placed over the stick. A red plastic button is placed over the fifth switch, providing the fire button; and the top lid is then placed on top of the entire assembly. Four machine screws inserted from the bottom of the case through the PCB support protrusions hold the lid on, holding everything in place through compression.
Although the stick can be pressed in any direction, the four fingers on the hemisphere allow only two switches to be pressed at a time. This allows a total of eight directions: four for up, down, left. and right, and four more for combinations of neighboring switches: up-left, up-right, down-left, and down-right. The physical movement on the post prevents non-neighbouring switches from being pressed; one can not press up and down at the same time, for instance.
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