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Highlights :
0:01 Presentation
0:28 Asset Creation
0:35 Polygonal Modeling / Box Modeling
1:01 Sculpting
1:17 Start with a Base Mesh
1:36 Two Methodes to Sculpt
1:53 Multires Modifier (Advantage and Disadvantage)
2:15 Dyntopo (Advantage and Disadvantage)
2:31 Flip Workflow (In My Humble Opinion)
3:05 Texturing Stage
3:17 Types of Textures / Maps
3:49 How I made all these textures
4:37 Look Development
4:54 Three Point Lighting
5:02 Principled BSDF
5:08 Hair Creation
5:22 Shot Lighting
5:40 Render Setup (technically like Render Layer in Maya)
5:52 The reason why I wasn't using Object Index and Material Index
6:10 The way Maya Render Layer works is more like Blender Scene
6:26 Render Setting
6:35 Compositing in Blender
7:45 Compositing in Photoshop
8:26 Tips for Final Adjustment
8:48 Thank You Guys :)
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Song: Markvard - One with the ocean (Vlog No Copyright Music)
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