I saw a twitter post made by Faxdoc (the developer behind 'Rusted Moss') on how they did 2D procedural aiming, where the legs, torso and arms, and the head are independent of each other. This is my attempt at it back in the middle of summer of last year.
I have a general idea on what this mini project would look like (2D and slow-paced), but sometimes I imagine it as a Wolf3D game. I recently tried my hand at creating tiles (walls and floor planes) to be used in Godot. It was difficult to say the least. So I'd rather stick to what I'm good at already and work on this little project as a 2D game.
The background image is not mine and I do not claim ownership of it. It is from the game 'Katana Zero'.
Link to the post that inspired this:
[ Ссылка ]
#gamedev #godot
![](https://i.ytimg.com/vi/WUQQpz0CifI/mqdefault.jpg)