Destiny The Devils' Lair Solo Nightfall Guide. I show you how to solo the weekly nightfall and take down Sepiks Prime
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Floating, emotionless arbiters of life and death, Servitors are quasi-religious automata defended by the Fallen with zealous ferocity.
The exalted Servitor of the Fallen House of Devils, Sepiks Prime, has long been rumored to dwell deep within the bowels of the Cosmodrome. While the Kell are the political leaders of the Fallen, Servitors are said to be their gods - and the source of their life-sustaining ether. A Prime Servitor is a target worthy of even the greatest sacrifice. Those willing to accept such a challenge will have the eternal gratitude of a City desperate for relief.
Sepiks Prime relies on fanatical reinforcements and its own considerable tactical abilities - including a short-range teleport and a powerful directed energy weapon. Aim for the eye, and break contact if it turns your way.
House of Wolves will introduce new weapons and armor and will include a new social space called the Vestian Outpost, which will be located on The Reef. There will be new story missions, four new Crucible maps, Trials of Osiris, the Prison of Elders.
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The Prison is featured in the House of Wolves as part of the new Arena game mode. It will be limited to 3 players. Four missions are available each week at different levels. The level 28 mission includes matchmaking and is always random. The other three "challenge" missions are at levels 32, 34, and 35, and require pre-made fireteams. The level 32 and 34 missions rotate weekly; the level 34 mission will be replaced with something new, while the level 32 mission will feature the previous week's level 34 mission. The level 35 mission is always Skolas's Revenge.
A single session consists of 5 rounds of 3 waves each, except for Skolas's Revenge which features 6 rounds. The final round of a session is a boss battle. Players spawn in the Airlock, a small central room that connects to the Prison's four chambers, each home to one of the four enemy races. Once a round begins, a modifier is activated and players are directed to one of the chambers. After completing a round, players must return to the Airlock to begin the next round.
After completing the boss round of a Prison of Elders challenge mission, a gate in the Airlock's floor opens and allows players to descend into a treasure room. The room contains three chests that can only be opened once per session: two small chests that may drop Reef-themed gear, and one large chest that requires a Treasure Key to open and may drop exclusive Fallen-themed gear as well as exotic items. Other items that can drop from the chests include Strange Coins and Motes of Light. Players with multiple Treasure Keys may repeat a Prison of Elders session to refresh the large chest so that the Keys can be used; the large chest can be opened multiple times per week, the only limit is the number of Treasure Keys in the player's possession.
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