Wish I could say this was a video about FIXING whats in the title but sadly its the opposite. I have tried almost everything possible between Blueprints and C++ yet the lag and jitter seen on the first character remains.
The second character does not have this problem though. They are both using the default CharacterMovement from the character class. I'm at a loss as to why they would be any different in their movement.
Ive basically had this problem since the last video I posted but glossed over it for the last several months. Now that Im trying to get the game up on AWS this is a serious problem now.
If anyone knows the fix for this please throw a comment or email me about it
area52records@gmail.com
If I do manage to fix it. I will edit the comments or post a comment about it.
![](https://i.ytimg.com/vi/Wqqej8LKqhk/maxresdefault.jpg)