Learn the fundamentals of the character animation pipeline, how animation rigging in Unity can help us to create procedural animations, and to break down Unity's hidden gem: the animation rigging package!
This intro episode is the first in a new series dedicated to understanding Unity's animation rigging package. Stay tuned the other videos in the series to continue learning!
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►TIMESTAMPS:
Intro: 0:00
Character Animation Pipeline: 0:23
What is Procedural Animation: 1:17
Animation Rigging Package Explained: 2:42
What are Rigs and Constraints: 3:17
Initial Rigging Setup in Unity: 4:06
Animation Rigging Hierarchy: 7:17
Head Tracking Section: 8:04
Unity Tip: 9:04
Multi Aim Constraint Explained: 09:32
A.R.P. IS AWESOME: 12:00
Coming Soon: 12:45
Thank you for stopping by and checking out my tutorial -- Hope you all enjoy! Please feel free to leave any questions & feedback you may have. This will help shape the direction and style for upcoming videos!
Thanks again for watching!
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Intro to Animation Rigging & Procedural Animation in Unity
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