In this week's indie devlog I am making a hyper casual mobile game and try to figure out how to make it successful. We are going to take a look at which art styles and colors are the most common for top chart mobile games and learn from that.
This is the first devlog in a series of two, maybe three, we'll see :)
Link to assets that I use in Unity asset store:
"Space Robot Kyle"
"Universal Vehicle Controller"
"Gridbox Prototype Materials"
Music:
Lexia / Moving To Miami / courtesy of www.epidemicsound.com
Dream Cave / Dungeon / courtesy of www.epidemicsound.com
Dusty Decks / Grainy Days / courtesy of www.epidemicsound.com
![](https://i.ytimg.com/vi/Wz7bymYzkzk/maxresdefault.jpg)