For a first person shooter I use full-body IK on a third person body so it can't clip the camera. This is an example project built minimally on a third person template.
You can get it here: [ Ссылка ]
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For a first person shooter I use full-body IK on a third person body so it can't clip the camera. This is an example project built minimally on a third person template.
You can get it here: [ Ссылка ]