Objects Spawner System, aka OSS, is an Unreal Engine content that allows the end-user to place
meshes and blueprint actors at runtime using the mouse cursor, edit the added objects, delete unwanted objects that had been spawned, save
scenes and load previously saved ones.
OSS can spawn unlimited types of meshes, all you need to do is create your list of meshes and it
will produce its proper components from them.
OSS uses Hierarchical Instanced Meshes to reduce the number of draw calls made by the meshes.
With OSS, you can save your scene and you can also load your previous ones.
You can get the content on the Unreal Engine's marketplace here:
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Here you can find the full documentation about OSS:
GitHub wiki:
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PDF format:
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And here you can download a test demo to experience its use cases:
Windows demo v1.0:
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Windows demo v1.2:
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Linux demo v1.0:
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We are willing to improve the content, help us by sharing your feedback : [ Ссылка ]
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