In this tutorial we go over how you can apply impulse forces and add continuous forces to 2D and 3D RigidBodies in Godot. We'll also have a look at how you can use an Area node to apply forces to a RigidBody within a specified region.
The mentioned video by KidsCanCode:
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Timestamps:
00:00 | Intro
00:20 | Default forces
03:29 | apply_central_impulse()
05:11 | apply_impulse()
06:08 | apply_torque_impulse()
06:38 | apply impulse in 3D
07:18 | add_central_force()
08:33 | add_force()
09:02 | add_torque()
09:28 | add force in 3D
10:38 | Area node explanation
15:40 | Point gravity
17:06 | Area in 3D
17:24 | Outro
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