Making a Graphics Engine. Since you guys loved the video about me making a graphics engine I made it again but better. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more! I also will be using OpenGL rather than DirectX11 ( which is what I used last time)
Me Making a Physics Engine: [ Ссылка ]
➤My Links:
Discord: [ Ссылка ]
Instagram: [ Ссылка ]
Twitch: [ Ссылка ]
Twitter: [ Ссылка ]
Patreon: [ Ссылка ]
➤Music Used
1/2 by x髥莏 - [ Ссылка ]
BattleBlock Theater Music - Menu Theme Extended by The Behemoth, Big Timber Studio - [ Ссылка ]
Rhythm Thief OST DISC1: 01 Phantom R's Theme 怪盗Rのテーマ - [ Ссылка ]
Your Love Is a Drug-
[ Ссылка ]
Terraria Music - Alternate Day -
[ Ссылка ]
Bach-Cello-Suite by Philip Milman - [ Ссылка ]
Fashion, But Kinda Sad · Pedro Silva - [ Ссылка ]
Winter - Vivaldi - [ Ссылка ]
Welcome to the NHK - Harmonica Song - [ Ссылка ]
Summer Sky and Homework, Takahashi Takashi - Calm BGM
[ Ссылка ]
➤Resources Used
Low Poly Grass Pack 3D - [ Ссылка ]
Low Poly Tree Sample - [ Ссылка ]
Grass Textures - [ Ссылка ]
Banjo-Kazooie Snorkel Model - [ Ссылка ]
OpenGL - [ Ссылка ]
➤Similar Videos:
jdh - Making my web game engine - [ Ссылка ]
Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - [ Ссылка ]
n8dev - I Made My Own Game Engine - [ Ссылка ]
Zyger - [ Ссылка ]
➤Ignore:
I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.
#gamedev #zyger #gameengine
I Made a Graphics Engine (again)
Теги
game programmingzygerdanigame developmentgamedevc gameunitygame enginecommercial game2d game24 hoursrandygamegamingone line of codecsharpi made my own game enginei made a game engine in 24 hoursc++programmingopenglgraphics3djavascripttypescriptdirectxcomputer sciencethe chernographics enginegraphics engine tutoriali made my own graphics enginec++ graphics enginedirectx graphicscoding an entire graphics engine from scratch