Session date: 9/29/24
Map Info: Coastrock by DaMno.
Mission Info: Plunder Panic by randomguy.
Personal notes: Engineer's Basic Skill has been adjusted mid-session to allow the player to be more incentivized to use it.
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"MvM Singleplayer Sessions" is a series of raw, archived videos intended primarily to document the gameplay for TF2's Mann vs. Machine gamemode with the mods that I have designed for it. My TF2 includes many skins and clientside mods created by many other mod creatros, including (but not limited to): modified particle effects, and a custom HUD.
However, below is a list — as well as their respective descriptions — of my own mods that I wish to document. Mann vs. Machine is a gamemode designed to be played by six human players; however, the following mods — when loaded — aim to deliver a solitary player a unique, engaging, and chaotic experience in the gamemode even if they are not assembled in a team with five other human players.
This video aims to showcase the following mods:
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•Brutal MvM: A mod that aims to add more profound and intense feedback to the players' interactions with the enemies and vice versa. Robot deaths, player deaths, certain explosions, and certain bullet impact effects are louder and more violent. Additionally, robots can now be juggled by a player's melee strikes, as well as stunned when receiving enough damage.
This mod was inspired by the mod "Brutal Doom" by "Sergeant Mark IV".
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•Red Bots for MvM: A mod that allows TF2's red TFBots to function in MvM, as well as granting them special and ultimate abilities. With this mod, red bots can reliably navigate through MvM maps and reliably make decisions on whether to pursue a certain target, stick with the player, or defend a specific area of the map. Their respective upgrades, weapon composition, and team composition changes based on how well the player performs during each wave of an MvM mission. In any reasonably balanced MvM mission, players are guaranteed a victory every wave within four attempts of said wave.
This mod also grants players a few minor quality-of-life upgrades to the players as well, most notably for Soldier, Engineer, Sniper, and Spy.
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•Red Team Abilities: A mod that grants all nine classes of TF2 a "Basic Skill" and an "Ultimate" ability. This mod aim to further extend the strategic flexibility a player may have when approaching an MvM wave, with the Ultimate ability significantly requiring more strategic pondering in exchange for a more impactful influence in a battle.
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•Red Team Quick-Switch: A mod that grants the players the ability to create and customize their own roster of up to three of the nine TF2 characters. Players may choose to set their roster in between MvM waves; however, they will not be able to do so once a wave begins. During a wave, a player can cycle through their roster, instantly switching their character with the next character in the roster.
This mod was inspired by a core gameplay component of "Wuthering Waves" by "Kuro Games".
Ещё видео!