We continue to develop a multiplayer enabled template for a Lyra Gameplay Ability - including Gameplay Cues, Gameplay Costs and Gameplay Effects.
As always: This is a BluePrint only series, without any C++ coding.
00:00 - Start
00:05 - A look at the infographic
01:35 - Implementation
02:15 - Template code for GA FingerShot
02:39 - A Debug Logger for BPs
03:44 - Extend your Character BP for GA Audio
11:44 - Connect Gameplay Cue and Gameplay Ability
13:48 - Death, Spawn Effects and our ability
14:37 - Testing it out
15:14 - End
Please refer to more information:
- the regarding webpage: [ Ссылка ]
- on the Infographic used in the video: [ Ссылка ]. This is an Epic concept ([ Ссылка ]) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra
- on my Unreal Forum: [ Ссылка ]
- on Twitter: [ Ссылка ]
- all BluePrints are documented on blueprintUE to make copy/paste easier: [ Ссылка ]
- The repository (with all retargeted animations) can be found at [ Ссылка ]. How to use Git and keep this series always up to date for you is described here: [ Ссылка ]
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