a quick and breezy tutorial of how to make a lightning burst particle in Unity.
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music - Short Hair by deoxys beats
Visual effects give a lot of life to a game, so I tend to give them a lot of attention! The Noise Module and Trails Module are super helpful for making particles that move in irregular patterns and leave behind a streak, like lightning or wind. I love adding variety and "Random Between Two Constants" basically anywhere that the Unity Particle System Modules allow you to do so. This creates a more variable effect that remains visually interesting after tons of instances.
I'm going to turn my focus back towards FORKLIFT FLOWERPOT soon, so expect plenty more devlogs, occasional tutorials, and game jam videos on the way.
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