Here's what I learned about Rigidbody in Unity...
Unity's Physics Engine allows us to use the Rigidbody Component to let a GameObject be influenced by the physics.
In this video, we'll take a quick rundown of the component, and we'll discuss some important tips as well!
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Unity Docs for Rigidbody here👇
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Rigidbody2D👇
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All about Continuous Collision Detection(MUST READ)👇
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Velocity (MUST READ)👇
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AddForce (MUST READ)👇
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ForceMode (Check it out)👇
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For doubts and stuff, join our discord club👇
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Check out my Instagram for MORE TIPS 👇
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**** TIMESTAMPS ****
0:00 Intro
0:11 What is Rigidbody?
0:30 NOT A BEHAVIOR?
0:58 Unity Physics Engines
1:14 Rigidbody Info
1:53 Mass, Drag, Gravity & Kinematic
2:47 Interpolation Explained (IMPORTANT)
3:19 Collision Detection Explained (ALSO IMPORTANT)
4:47 Constraints?
5:05 Tip #1 (Timesteps?)
5:45 Tip #2 (Important Info)
6:59 Tip #3 (Rigidbody vs Transform?)
7:15 Tip #4 (A thing about Kinematic bodies)
7:35 Tip #5 (Jumping Faster)
7:49 Tip #6 (Unrealistic Results?)
8:02 Tip #7 (Something to think about)
8:49 Adios Amigos!
#gamedevelopment #unity3d #rigidbody #unitytutorial #gamedev
If you have any questions, put down a comment below, and I will try to answer them to the best of my knowledge.
Thank you for watching the video and reading this description. Take care.
Rigidbody in Unity - Everything You Need to Know
Теги
unityrigidbodyunity3dunity tutorialunity game developmentrigidbody2dunity rigid body explainedrigidbody tutorialrigidbody unityunity rigidbodyunity physics engineunity physicsunity rigidbody collisionunity collision detectionjumping faster in unityunity kinematic bodyrigidbody interpolatecontinuous collision detectionrigidbody vs transformunity components explainedunity beginner tutorialrigidbody explainedunity physics explained