The 2nd part of the interview with the developers of Kinstrife, talking about the response side of it. How character injuries work in the game, a potential dismemberment feature and how that could be done, partial dismemberment, potentially using soft body physics for gore, and more.
First part of the interview about the gameplay and physics based combat sides of it:
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Steam page:
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Kinstrife Discord:
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A way to support the channel is the BelokonenkoArtworks store. The art is by my mom and I'm doing the fulfillment. There's a pretty wide variety of paintings from cool cars, military vehicles, sceneries and flowers too, most of which are available on prints and on mugs:
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Ebay option:
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Intro music:
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End screen music:
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The playlist with all of the channel's music:
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Spotify playlist with the channel's music:
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Patreon:
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Discord:
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Twitter
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Steam Curator:
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