Hey gang! In today's episode of 5-Minute Materials we're looking at the Fresnel node! This is a really handy node to add to your arsenal of shader tricks. It can be used for water shaders, glass, faking depth inside opaque materials, sick car paint jobs and much more!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)
The Fresnel Node | 5-Minute Materials [UE4]
Теги
ue4 fresnelue4 pearlescentue4 chameleonue4 glassue4 refractionue4 phantomue4 phantom shaderue4 outlineue4 shadersue4 materialsue4 fresnel node5 minute materialsue4 how to make dark souls phantom effectue4 water refractionue4 glass refractionue4 diamond materialue4 glowue4 glow materialunreal engineunreal engine 4shadersue4 tutorialue4 beginner tutorialue4 beginner tutorial seriesue4 beginner materialue4 metallic paint