Assignment 3 for the CSC 155 (Advanced Graphics) class at CSUS Fall 2012. The assignment consisted of implementing an Ambient-Diffuse-Specular lighting model and using Phong Smooth Shading to render the scene. There are three types of lights in use: point source, distance, and spot. Texturing of 3D objects is also performed in the assignment. The shading and texturing is accomplished by making use of vertex and fragment shaders.
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