Lumion is a massively powerful rendering program with a wide array of characters for use in architectural renderings. But sometimes you need a character not found in the Lumion library. Unfortunately Lumion can't import vertex animations, morph animations, skinned animations or bone animations in Lumion ([ Ссылка ]-). My way around this obstacle was to take a character purchased from an online library and break it up into jointed segments which I then parented to the segments of a 3ds Max Biped. Then I customized a mocap animation to work with the granny-cart-pulling motion this character needed to perform. Not perfect, but it works pretty well at a distance, as seen here. And more importantly, it was the only way I was going to get this exact character doing this exact thing.
![](https://i.ytimg.com/vi/YJaNyT5VkzI/maxresdefault.jpg)