You can find full walkthrough playlist here: [ Ссылка ]
► You can buy Dishonored: Definitive Edition here:
GOG:[ Ссылка ]
BASIC INFO:
Game: Dishonored: The Knife of Dunwall (2013)
Developed by: Arkane Studios
Published by: Bethesda Softworks
Difficulty: Master Assassin (hardest)
Video Quality: 1080p , 60 FPS
Complete game walkthrough with no commentary. All Collectibles (Runes, Bonecharms, Coins, Blueprints and Audiographs) will be picked up. Books, Notes etc. are opened for a brief time, please pause the video if you want to read them. The game is played on highest graphic settings. Most HUD elements are disabled to make the gameplay more immersive. Enjoy:)
CHAPTER 1: A CAPTAIN OF INDUSTRY
Collectibles:
05:07 Rune #1
09:02 Bonecharm #1
12:13 Audiograph #1
16:28 Rune #2
17:58 Blueprint #1
20:17 Blueprint #2
25:02 Rune #3
29:30 Rune #4
34:11 Audiograph #2
35:05 Bonecharm #2
35:09 Audiograph #3
38:34 Bonecharm #3
39:08 Bonecharm #4
43:07 Rune #5
46:00 Bonecharm #5
46:49 Rune #6
Related Walkthroughs:
Dishonored 2 Walkthrough [Corvo/No Kills] (All Collectibles,Very Hard):
[ Ссылка ]
GAME DETAILS:
The Knife of Dunwall was released on 16 April 2013, on PlayStation 3, Xbox 360 and Microsoft Windows. It features Daud (again voiced by Michael Madsen) as a playable character, with his own abilities including: "Void Gaze", which combines the functions of Corvo's "Dark Vision" with those of The Heart, guiding Daud to runes and bone charms; his own version of "Blink", which allows him to pause time; and an ability which allows Daud to summon his assassin followers. Additionally, Daud also has his own gadgets, such as stun mines, a concealed wrist-mounted bow, "Chokedust" grenade, which dazes enemies; and arc mines that disintegrate enemies. The Knife of Dunwall's plot runs parallel to that of Dishonored's, providing Daud's perspective on events, and introduces new locations, such as a whale slaughterhouse and Dunwall's affluent legal district. The Knife of Dunwall also features an additional difficulty level, "Master Assassin", which is made available after completing the content. Dishonored designer Ricardo Bare served as the content's creative director.
The game is played from a first-person perspective and allows the player to undertake a series of assassination missions in a variety of ways, with an emphasis on player choice. Missions can be completed through stealth, combat, or a combination of both. Exploring each level opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions, eliminating all of Daud's targets, in a non-lethal manner. The story and missions are changed in response to the player's violent actions or lack thereof. Magical abilities and equipment are designed to be combined to create new and varied effects.
CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence ([ Ссылка ]...)
Source: [ Ссылка ]
Artist: [ Ссылка ]
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