Join us live before we edit out our deaths some time [ Ссылка ]
To get 5 stars on this level you need:
45 total kills
1 Gruesome (red) Executions
Complete in less than 20 minutes
Be playing on hardcore.
Starkweather seeks to pay homage to Alice In Wonderland by having us chase after a henchman in a rabbit suit. Okay.
On this level, I noticed I got full style points despite the fact that I did not perform the one required execution. Apparently this confirms that there are extra style points for head smashes, since I pulled off quite a few relying on the shotgun. We can move that from the rumor column to fact.
0:00 We see a cut scene of a man in a rabbit suit which Starkweather says we need to follow. As in most “follow this or that” levels, it’s not possible to catch the rabbit before you are supposed to. There is also no time limit- if the Rabbit gets ahead of you he just waits until you catch up.
0:27 A hunter comes and pulls a lever shutting the door and letting the other convicts out of their cells. You have to go back to pull that lever again to open it. There is health and ammo in the shower block, but watch out for the two Smilies in there.
2:01 There is a path to the right you can use to get around the gate. This is also your best chance to get an execution if you picked up a knife, although I didn’t do it this time.
3:45 More ammo and health up the stairs as well as a save point. After crossing it, more Smilies come out of the cells at you.
6:30 Breakable glass where you can grab some health
6:58 Cut-scene: big surprise Starkweather reveals he doesn’t plan to let us survive this ordeal no matter how well we performed. Take out the would-be executioners before doubling back for supplies.
9:04 Place a body on the scale to hold the door open.
9:30 Mr. Rabbit is shocked to see us alive in a cut scene, and he makes a run for it as he mumbles he has the keys to our exit. There are Cerberus guards in the courtyard, take them out and head for the tower.
10:45 Play like Elmer Fudd and kill the wabbit, then take out the sniper behind him. Now you can head out of the tower and snipe at the Cerberus backup that shows up. This is a great place to work towards the headshot trophy if you are gunning for that.
12:50 Usually a few guards will make their way to the tower, but it is possible to take them all out from the tower. If not, pick the shotty back up and be ready to meet them on the stairs. Rarely they will make it all the way to the top and surprise you whilst you are still sniping but it can happen- so be aware of your surroundings.
14:30 Hidden health in the bottom of the tower.
14:59 Head for the gate to escape. It will trigger a cut scene where Ramirez is sent to deal with you once and for all.
We are now off script. WE take the fight to the War dogs in the next round...
X: Light Attack, Fire Ranged Weapon, Throw Lure, Execute (from behind enemy)
SQUARE: Strong Attack, Reload Weapon, Execute (from behind enemy)
TRIANGLE: Perform Action
CIRCLE: Switch Weapon
Left Analog: Move
Right Analog: Look, Switch Targets (while holding L1)
L1: Target, Toggle Strafe On/Off
R1: Sprint
L2: Strafe Left
R2: Strafe Right
L2+R2: 180 Quick Turn
R3: Look Behind, Look While Targeting
D-Pad LEFT: Peek around corner, Left
D-Pad RIGHT: Peek around corner, Right
![](https://i.ytimg.com/vi/YNHIeAzWCKQ/maxresdefault.jpg)