CEMU 1.21.3
Anisotropic filtering x 16
i9 9900K@5.1G RTX 3080 2880P 60FPS Vulkan
Anisotropic filtering x 16 on ground textures,wall and vegetaion textures
[ Ссылка ]
[ Ссылка ]
# New in 1.21.3:
general: Logging now uses local time instead of UTC
gfxPack: Graphic packs can now overwrite the level of anisotropic filtering for individual textures (#257)
We also added a demonstration graphic pack for BotW under enhancements
For graphic pack authors:
The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txt
Valid values are 1, 2, 4, 8 and 16
OpenGL/Vulkan: Readded texture dumping support
Now also dumps to .tga files instead of .bmp (transparency support)
OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructions
This fixes shadow issues in Super Mario 3D World. Other games might be affected as well
Vulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4x
Slightly improves default terrain quality in BotW
On a side note, we were able to track down Bayonetta 2's missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!)
Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solution
Note:
(#xx) refers to resolved bug tracker issues. See [ Ссылка ]
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