AI upscaled using raw video files from the original PlayStation CD.
💗 Tip Jar 💗
►Paypal: [ Ссылка ]
► Crypto:
BTC: 39mPCFHoQdExiyrAzfDZP8UkiNTmAoLXMC
ETH: 0x196D64f658bd349d711c7D0b971Caa7E77ad3361
DOGE: DL1CSaNQBJNpgbiaEDLSH6Mmtfd8RNDBpm
SHIB: 0x196D64f658bd349d711c7D0b971Caa7E77ad3361
AAVE: 0x196D64f658bd349d711c7D0b971Caa7E77ad3361
BNB: bnb145mpd9rnmslv98s6ffrz0ypys5funt963cv459
All tips help support the channel and are greatly appreciated.
► My favourite charities:
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
► Game Info
Tekken 2 is a fighting game, the second entry in the Tekken series. It was released in arcades in June 1995 and for the PlayStation in 1996. The original arcade version of the game was released in Tekken 5's Arcade History mode for the PlayStation 2, in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network and in 2009 for Zeebo.
There are 10+ playable Tekken Fighters in the game's arcade version and up to 25 on the roster in total, including eight new ones in the console version. The home version also introduced new, now-staple game modes to the series. Tekken 2 was a critical as well as commercial success, becoming one of the most successful video games of 1996 with about 40,000 arcade units and 5.7 million PlayStation copies sold worldwide. It was followed by Tekken 3 in March 1997.
The gameplay in Tekken 2 is much like its predecessor with a few additions. It continues to use 2D backgrounds in its stages, an infinite playing field and a fighting system that utilizes four buttons: left punch, right punch, left kick and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws and a sidestep unique to two characters, Kazuya Mishima and Heihachi Mishima. However, Yoshimitsu has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance. Each time the game is beaten with one of the default available characters in arcade mode, the associated sub-boss character becomes selectable.
Tekken 2 also introduced various modes that would become staples to the series. These include Survival mode, Team Battle mode and Time Attack mode. Survival mode takes the player through an endless number of matches to see how many opponent they can defeat without being defeated themselves. In addition, any health lost during a match will carry over to the next match, but the player would regain a little bit more health. Team Battle mode is a two-player mode which up to eight characters can be selected by each player. Like Survival mode, any health lost during a match will carry over to the next match, but the player will regain a small amount. Time Attack mode is similar to Arcade mode, except it is played to see how fast the player can go through it and beat records.
Each of the characters in Tekken 2 is composed of roughly 800 polygons and took between three days and a week to model.[8] Roger the Kangaroo originated as a pet project of one of the development team members, who designed and modeled the character in his free time. When he showed Roger to some of his colleagues in the development team, they pushed to include the character in the game.
Much of the time developing the PlayStation conversion was devoted to rewriting the code to fit the console's memory, which is roughly half the size of the game data used in the arcade version.
Tekken 2's port to the PlayStation includes unique CGI endings for every character and numerous modes such as Survival, Time Attack, Team Battle, and Practice mode. It also contains arranged music, like the port of the first game. The arrangements were handled by a large team consisting of original composer Yoshie Arakawa, Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara, Hiroto Sasaki, and Keiichi Okabe, while additional music was composed by Akira Nishizaki, Takashi Furukawa and Hideaki Mitsui.
Thanks for watching!
![](https://s2.save4k.ru/pic/Yl3lUAx1S0s/maxresdefault.jpg)