Large terrain optimization test, actually there is 36000 trees, 15 km² terrain (9 terrains of 5km² each). LOD is disabling trees 3d model, and enabling sprites which support batching, by distance. It can handle many more trees
in the sense that they are splited in chunks (2500 km² each) which are disabled by distance.
Camera far clipping plane is at 5000 at max, 1500 at min.
Batches: 80 - 110
Fps: around 100 fps
verts: 40 - 50k
![](https://s2.save4k.ru/pic/Yrs02Oiou_Q/mqdefault.jpg)