The first video of a series where we will build an FPS game. This video shows how to implement source engine like movement mechanics.
STARTER PROJECT: [ Ссылка ]
Full Playlist: [ Ссылка ]
GitHub Repo: [ Ссылка ]
All source code and included assets are licensed under the CC0/public domain license.
Dot product interactive web demo used in the video: [ Ссылка ]
How Godot's Transform3D Type Works: [ Ссылка ]
Contents of this video:
0:00 - Basic setup
3:20 - Hide player model from player camera
4:36 - Aim with mouse
7:57 - Basic movement, jump, gravity
16:00 - Headbob effect
20:10 - Auto jump & input actions
21:28 - Gamepad/controller aiming support with smoothing
25:12 - Advanced air movement/strafe
31:24 - Advanced ground movement with friction/bhop
35:32 - Surf with clip_velocity
40:31 - How to make surf ramps
42:30 - Outro
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