Universal Render Pipeline is out of Preview and ready for production, with improvements in performance, workflow, and extensibility. Uncover the benefits of using the Univeral Render Pipeline, how to set up your project for it, and how to extend it for custom rendering effects.
Speaker:
Felipe Lira - Unity
Andre McGrail - Unity
More about the Universal Render Pipeline: [ Ссылка ]
Slides available here: [ Ссылка ]
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