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This is episode 70 of the third-person shooter series based on Unreal Advanced Locomotion System. Regarding the ammo available in the guns held by NPC AI characters, ammo count is reduced as the shots are fired, same as for the player characters. But unlike player character, player do not see the available amount of ammo of NPC characters. So, once they run out of ammo, they just run around the level without doing anything useful. Also, adding a way to refill the ammo for NPCs are also not useful as that could make the combat messy and harm the rhythm. So, I decided to disable ammo count update for NPC characters, so they will have an infinite amount of ammo supply.
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Unreal Engine 5 - AI Enemy Ammo Count (ALS #70)
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unreal engine 5 ai ammo countunreal engine 5 ai bullet countunreal engine 5 ai run out of bulletsunreal engine 5 npc ammo countunreal engine 5 npc bullet countunreal engine 5 npc run out of bulletsunreal engine 5 enemy AI ammo countunreal engine 5 enemy AI bullet countunreal engine 5 enemy AI run out of bulletsue5 ai ammo countue5 ai bullet countue5 ai run out of bulletsue5 npc ammo countue5 npc bullet countue5 npc run out of bullets