I get a lot of comments on my video on fractals in Blender 2.93 about how to do the same in Blender 3.0 and above, so I decided I might as well make an updated tutorial for it!
As usual, the .blend file used in the video is available on my Patreon ( [ Ссылка ] ), and this time it includes the file used to create the outro animation!
Thanks for watching!
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Patreon: [ Ссылка ]
Discord: [ Ссылка ]
Twitter: [ Ссылка ]
Instagram: [ Ссылка ]
TikTok: [ Ссылка ]
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00:00 - Intro
00:22 - The base object
00:36 - The main idea
00:43 - First iteration
01:17 - The second iteration
01:53 - More iterations
02:12 - Wireframe (with nodes!)
03:07 - Smooth or flat shading
03:22 - Add a material
03:44 - A nice shading trick for fractals
04:05 - Examples with other meshes
04:33 - Caution! Danger!
04:41 - Using multiple meshes
05:19 - Patreon shoutout
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Music from #Uppbeat (free for Creators!):
[ Ссылка ]
License code: CISGT8ZMEIGYYWYU
Music from #Uppbeat (free for Creators!):
[ Ссылка ]
License code: LYZGVMSIYVDSLMBD
Music from #Uppbeat (free for Creators!):
[ Ссылка ]
License code: MKXK8IEPJCMA1MUS
#blender #blender3d #geometrynodes #procedural #3d #fractal #blendercommunity
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