Prismatic Titan PVE Build For Destiny 2 The Final Shape.
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Build Details:
This build is ability add clear oriented, leaving weapons free to fit the scenario you are playing on. This build also uses a specific exotic class item roll.
The build video also shows the components of this build in case you want a graphic presentation. It also includes an expert lost sector gameplay at -12 power level.
Now let's get started.
Exotic class item:
-Spirit of inmost light
-Spirit of contact
Inmost Light is the engine. It lets you fast regen you abilities, having almost constant uptime.
Contact gives you jolt and aoe damage at close to medium range.
Both of this have interesting interactions with the consecration aspect.
Aspects:
-Consecration: Is no surprise that consecration is the strongest aspect for a prismatic titan, but we are not using it the normal way. By only doing the first half, you only use half a melee charge. That solar wave will trigger Spirit of contact, applying jolt and lightning damage in a wide area. I will also trigger Spirit of inmost light x2. Even more, every scorch tick will trigger and refresh spirit of inmost light leaving you long high ability regen for your grenade and class ability. All for that just using half a melee, but don't forget this is still consecration. For beefier targets like champions and minibosses, the second half of consecration will still do a lot of damage.
-Unbreakable: This aspect if often not used because of lack of synergy and long cooldown. This setup removes the long cooldown. It lets you reposition against high damaging targets, and a charged backblast is quite damaging aswell.
Abilities:
-Frenzied blade: This is the obvious choice, we are using consecration so this give us 2 consecration uses, or even better 6 half melee uses. On its own can be used to apply sever to high damaging targets, creating a tangle or quicly get to cover in mid air. The cooldown is also short thanks to spirit of inmost light and facet of balance. If you ever run out of melee charges entering prismatic or using bladefury super will give all your charges back.
-Pulse grenade: You would think the grenade choice does not matter given that we are using our grenade to activate unbreakable. This is not true, using an arc ability enables us to get amplified on multiple arc melee kills (that we achieve thanks to Spirit of contact).
-Thruster: Now this is just personal preference. I do like the instant and quick use of it that does not interrupt the flow of combat. We use our class ability to activate Spirit of inmost light, reaper, powerful attraction and recuperation.
Fragments:
-Facet of protection: Damage reduction while surrounded. We are aggresing our enemies being in close to mid rage, so every form of DR is good.
-Facet of balance: Melee kills feed itself even further. Dark weapon kill help with grenade regen.
-Facet of dawn: We are constantly using our melee, so this is a free weapon buff.
-Facet of hope: More class ability regen equal more grenade and melee regen.
-Facet of awakening: This give us access to firesprite, ionic traces and void breaches. Depending on our weapon selection we will also have tangles or stasis chards.
-Facet of purpose: One of the better prismatics fragments there is. 4 out of the 5 super options here are good choices.
Other fragment options:
-Facet of Dominance: The weakening effect does not apply to the grenade damage itself but might be a nice debuff to have. Since your base grenade is arc, it can be use to easily apply jolt in case you need it for an overload champion.
-Facet of Defiance: Good synergy if you plan to use double special with special finisher.
-Facet of Sacrifice: You gain little dark energy compared to light. But this gives you so little that i do not think it's worth a slot.
Super: Hammer of sol for restoration on orb pick up helps your survivability a lot but the super itself is weak. Bladefury for more DR, an actual melee damage super and melee chargers restoration. Twilight arsenal for a ranged damage super.
While on transcendence:
Nothing new. As every titan with consecration your transcendence time consist of spaming full consecrations and grenades non stop.
Armor mods:
-Helmet: Syphon for orb creation, heavy and/or special ammo finder.
-Arms: Firepower for orb creation, loader for QoL.
-Chest: AoE, melee and elemental resistance.
-Boots: Recuperation, maybe better already, Scavenger for QoL.
-Class item: Reaper, powerful attraction.
**Using Armor charges:**
-Grenade route: Grenade kickstart on arms
-Ammo route: Ammo finisher on class item
-Weapon damage: Surges on boots
Stats to aim:
100 resilience, discipline, strength and recovery at will. Inmost light does all the heavy lifting for ability regen, so the actual stats are not that important.
Seasonal artifact:
Galvanic armor feels good
0:00 Intro
0:17 Lost sector gameplay
5:21 Build Components
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