This tutorial will explain how to work with blueprint assets in Frosty Editor to create new custom logic, and will go through making an example mod.
More Frosty tutorials: [ Ссылка ]
Links mentioned in video:
Cade's message about propert connection flags: [ Ссылка ]
Brawltendo's message about object flags: [ Ссылка ]
Object flags tool: [ Ссылка ]
Project file: [ Ссылка ]
Other useful links:
Frosty website: [ Ссылка ]
Frosty Discord: [ Ссылка ]
Sorry for my horrible mic quality!
Social links: [ Ссылка ]
Chapters
00:00 Intro
00:42 Worked example: slow-mo logic
01:26 Objects
02:56 Property connections
03:46 Event Connections
04:25 Interfaces
05:49 Link connections
06:21 Visualising the blueprint
09:09 Simple mod: smooth slow-mo transition
13:10 Flags
13:39 PropertyConnection flags and realms
15:09 Object flags
17:48 Visualising our changes
18:24 Tips
![](https://s2.save4k.ru/pic/ZhKig3kOxOk/maxresdefault.jpg)